The Player Driven Market aims to adjust item prices in reaction to the actual purchases by players. This is done by automatically reading Yaktribe rosters and applying a formula for price adjustment.
In short the values are driven by each items percentage of total credit spend versus the median credit spend. Special and Heavy weapons will be separated and ammo will likely be driven by the cost of the parent weapon.
The formula is currenly being revised beofore the system is properly used,
see this thread for details.
This resource will contain a zip folder of spreadsheets, the current prices and historic ones.
In short the values are driven by each items percentage of total credit spend versus the median credit spend. Special and Heavy weapons will be separated and ammo will likely be driven by the cost of the parent weapon.
The formula is currenly being revised beofore the system is properly used,
see this thread for details.
This resource will contain a zip folder of spreadsheets, the current prices and historic ones.
