With the exception of House
Helmawr, the Merchant Guild is the most powerful organization in Hive Primus. The outlying settlements of the Underhive rely on the Guild, not only for trade and commerce but for the protection the Guild supplies.
Guilders will often employ gangs to protect and police settlements especially if there is a vested interest for the Guild. If however, the settlement is no longer of use to the Guild or the settlements inhabitants have not paid their tithes then the Guilders will let it be known, in no uncertain terms, that the settlement has lost its good graces with the Guilders and is no longer under their protection. This is the situation the outlying settlement of Prosper's Child is now in. Without the Guild's protection, gangs have started to circle like a flock of scavenger birds around a corpse. Suddenly one gang makes its move and all hell breaks loose.
Helmawr, the Merchant Guild is the most powerful organization in Hive Primus. The outlying settlements of the Underhive rely on the Guild, not only for trade and commerce but for the protection the Guild supplies.
Guilders will often employ gangs to protect and police settlements especially if there is a vested interest for the Guild. If however, the settlement is no longer of use to the Guild or the settlements inhabitants have not paid their tithes then the Guilders will let it be known, in no uncertain terms, that the settlement has lost its good graces with the Guilders and is no longer under their protection. This is the situation the outlying settlement of Prosper's Child is now in. Without the Guild's protection, gangs have started to circle like a flock of scavenger birds around a corpse. Suddenly one gang makes its move and all hell breaks loose.
